Neillife 7.5 mais tutorial

Baixar o neillife 7,5


senha para descompactar e neillife75

Aqui é o meu visualizador de suas finalmente aqui. Neillife agora tem um cliente de código aberto. Fonte será até o tempo de espera em breve espera ser exatamente hoje.

2,1 sairá em breve com protecção tristeza automaticamente em que é 100 por cento útil. Vestuário de protecção também será automaticamente desligado mesmo quando seu sobre ele não pode ser detectado. Eu tento fazer isso devido à I hate detecção, juntamente com todos os outros.
Eu serei o upload do código fonte para um novo hospedeiro, devido à rápida parte não funcionou algumas vezes.
Além disso, para pessoas que não sabem usar. Rar. Por favor, winrar download, em seguida, extrair a pasta neillife do download. Em qualquer lugar em seu desktop. Abra a pasta e executar neillife. Para as pessoas que estão tendo problemas de um setup.exe também será avilable.

Neillife open source

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Todos os comandos estao em englês, qualquer duvida traduza


[*]Greif protection-warning can effect builders using physics. Other then that I recommend having it on all the time. For example if someone tries orbiting you my greif protection is most likely to stop the orbit which is quite cool. Sorry for the weapon creators out there. Now if anyone made a scripted shield, You could have the best greif protection together.

[*]Phantom- hint hint a different way then how emerald was doing it so I have every right to put it also in my section.

[*]Im generation- Please do not do that many but this makes it so you repeat your ims that many times. Auto set to 1. Basically do one im and send like 5 which is kind of fun.
randomize mac/hardware

[*]Greif protection distance- set the distance of how many meters you want to be protected by

[*]friendship termination modified

[*]Sound Key detection along with the owner to detect spam

[*]reenabled control alt shit t like cool viewer to get texture uuids plus mine also grabs sculpt ids. But Please respect permissions.

[*]No restrictions when copybotting but please respect permissions

[*]Open any texture

[*]Play any sound key

[*]play any animation key

[*]Modified clothing protection so that no one can ever detect this viewer but clothing protection is still on

[*]Lets you look at other av's textures closely

[*]modified particle texture script code to work in build zones

[*]Removes a lot of client restrictions unlike other clients, etc,
[*]like create a landmark anywhere
teleport home anywhere
set land mark position anywhere
[*]modified drag distance and select distance by toolbar
[*]added the 114 attachment positions
[*]added a ground tab that tps you to the ground when you get orbited or something
[*]killed guesture restrictions- now there no perm check to drop animations and sounds
[*]along with all of emeralds changes.

[*]Modified Lgg's particle scripts to work in no build zones //friend made the script to work with my viewer please call the texture in the object content inventory "a" and thats all the requirements along with these 2 scripts. Welcome.
____________________________________________________________

//first script
key target = NULL_KEY;
string running = "false";

Particles()
{
integer flags = 0;

flags = flags | PSYS_PART_EMISSIVE_MASK;
//flags = flags | PSYS_PART_BOUNCE_MASK;
flags = flags | PSYS_PART_INTERP_COLOR_MASK;
flags = flags | PSYS_PART_INTERP_SCALE_MASK;
//flags = flags | PSYS_PART_WIND_MASK;
flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;

integer pattern = PSYS_SRC_PATTERN_EXPLODE;
//integer pattern = PSYS_SRC_PATTERN_DROP;
//integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY;
//integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;
//integer pattern = PSYS_SRC_PATTERN_ANGLE;

if (target != NULL_KEY)
{
flags = flags | PSYS_PART_TARGET_POS_MASK;
}
key ttt = llGetInventoryKey(llGetInventoryName(INVENTORY_TEXTURE,0));
list sys = [
PSYS_PART_MAX_AGE,2.,
PSYS_PART_START_COLOR, <1,1,1>,
PSYS_PART_END_COLOR, <1,1,1>,
PSYS_PART_START_ALPHA, 1.0,
PSYS_PART_END_ALPHA, 1.0,
PSYS_PART_START_SCALE,<.3,.3,1>,
PSYS_PART_END_SCALE,<.3,.7,1>,
PSYS_SRC_BURST_RATE, 0.03,
PSYS_SRC_BURST_PART_COUNT,1,
PSYS_SRC_BURST_RADIUS,0.05,
PSYS_SRC_BURST_SPEED_MIN,.01,
PSYS_SRC_BURST_SPEED_MAX,1.,
PSYS_SRC_ACCEL, <0,0,0>,
PSYS_SRC_ANGLE_BEGIN,0.0,
PSYS_SRC_ANGLE_END,PI,
PSYS_SRC_OMEGA, <0,0,1>,
PSYS_SRC_MAX_AGE, 0.0,

PSYS_PART_FLAGS,flags,
PSYS_SRC_PATTERN, pattern,
PSYS_SRC_TARGET_KEY,target,
PSYS_SRC_TEXTURE, ttt
];
llMessageLinked(LINK_SET,1,"t",ttt);
llParticleSystem(sys);

}
default
{
state_entry()
{
llListen(9000,"",NULL_KEY,"");
}

on_rez(integer param)
{
if(running == "true"){
llResetScript();
}
}

listen(integer c, string n, key t, string m)
{
if(llGetOwnerKey(t)==llGetOwner())
{
string msg = llGetSubString(m,0,4);

if(msg=="start")
{
if(running != "true"){
target = llGetSubString(m,5,1000);
llTargetOmega(<1,0,0>,PI,10.0);
Particles();
}
}
if(m=="stop")
{
running = "false";
llTargetOmega(<1,0,0>,PI,0);
llParticleSystem([]);
}
}
}

}

//neil second script
_______________________________________________________________________________

list menu = ["Show","Hide"];

default
{
state_entry()
{
llListen(9001,"",NULL_KEY,"");
}

touch_start(integer all){
llDialog(llGetOwner(),"Neil Particle Beams", menu, 9001); //friend made the script to work with my viewer
}

listen(integer c, string n, key t, string m)
{
if(llGetOwnerKey(t)==llGetOwner())
{
if(m == "Show"){
llSetLinkTexture(LINK_SET, "2118d14b-6bc8-8002-95fd-731f776bba3e", ALL_SIDES);
}

if(m == "Hide"){
llSetLinkTexture(LINK_SET, "2596e27a-5a78-87a1-126b-0c5e9802f1ff", ALL_SIDES);
}

}
}

}


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